Recently i took some time on evening to manage to push that Lurker. i polished the anatomy, make a pose to check the whole character. i started colors also a bit. I know it's bit different from the concept because i decided to train a bit more my anatomy skill on this one, still i try to mix stylized and realist looking for this one.
Next step will be the retopology of the character, then doing some painting in Zbrush for the basecolor and go for the Final Game Ready Character in Substance painter. i think i will push the polycount a bit more ( still gaming polycount) in compare of my other character.
So Here is some views of the finished posed sculpt.
it was really fun to sculpt this and i thank again Mr Baldi (https://www.artstation.com/baldi-konijn) to give me his agreement for starting his concept.
Hope you will like it guys :)
Julien