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Making the Lurker concept from Baldi Konijn // starting adding detail to the Lurker

General / 14 March 2020

After blocking out the Lurker with Sphere, i'm reshaping, checking proportion and starting to add details,


i really like this concept, it won't be easy at all but so interesting especially the bones aspect and muscle sculpting.




Making the Lurker concept from Baldi Konijn // Blocking the weapon and starting his sculpt

General / 13 January 2020

Hi ! 

For this part, i will talk about the weapon :)

This is not so long to talk about it, since i made just the blockout with primitive in Zbrush with elementary shape that got setting like this :



Next step is doing some adjustement with Zmodeler which i found really simple and usefull for simple task, insert point, make hole, move edge and point etc... to get a first blocking.

Then i merge the things that look like to be as one part ( top part of the blade, bot part, ring, strap/handle )

Now it's not finish but i have a base to fclean and refine my high res properly later.

I hope this is interesting for you :)

Thank you, 

J.