After blocking out the Lurker with Sphere, i'm reshaping, checking proportion and starting to add details,
i really like this concept, it won't be easy at all but so interesting especially the bones aspect and muscle sculpting.
Hi !
For this part, i will talk about the weapon :)
This is not so long to talk about it, since i made just the blockout with primitive in Zbrush with elementary shape that got setting like this :
Next step is doing some adjustement with Zmodeler which i found really simple and usefull for simple task, insert point, make hole, move edge and point etc... to get a first blocking.
Then i merge the things that look like to be as one part ( top part of the blade, bot part, ring, strap/handle )
Now it's not finish but i have a base to fclean and refine my high res properly later.
I hope this is interesting for you :)
Thank you,
J.